Mar 16, 2012

Train Signal: VMware vSphere Security Design Training

[TrainSignal] VMware vSphere Security Design Training ( New Links )

Filefactory | Uploaded.to | ISO | 6.73 GB


This course will teach you the skills Needed to Properly Secure a vSphere Environment Including Information Security and Risk Management Concepts How Virtualization Affects Security Guidelines and Best Practices for Securing a virtual Environment Securing the virtual machines Configuration and Change Management Top VMware and third-Party tools for Securing vSphere - Top Security Tools


Content

Section 1: Course Introduction

Lesson 1 - Getting Started with VMware vSphere Security Design Training
Lesson 2 - About Your Instructors
Lesson 3 - Introduction to Information Security Concepts
Section 2: Information Security Concepts

Lesson 4 - Security Priorities in a Virtual Environment
Lesson 5 - Security Technologies
Section 3: Security in Virtual Networks

Lesson 6 - Security Architecture vNetwork
Lesson 7 - Securing vNetwork Configuration
Section 4: Protecting vCenter

Lesson 8 - Working with SSL Certificates
Lesson 9 - Hardening the vCenter Server System
Section 5: Protecting ESX / ESXi Host Systems

Lesson 10 - ESX and ESXi Security Architecture
Lesson 12 - Hardening ESX and ESXi Host Systems
Lesson 11 - Controlling Access to Storage
Section 6: Hardening Virtual Machines

Lesson 13 - Virtual Machine Security Architecture
Lesson 14 - Hardening Virtual Machines - Best Practices
Section 7: Standardizing ESX / ESXi Host Configurations

Lesson 15 - Using Host Profiles to STANDARDIZE ESX / ESXi Configuration
Lesson 16 - Keeping VMs and Hosts with Secure Manager Update
Section 8: vSphere Logging and Event Monitoring

Lesson 17 - Understanding and Managing Logs vSphere
Section 9: Getting Started with Top vSphere Security Tools

Lesson 18 - vShield: Zones, App, and Edge
Lesson 19 - vShield: Trend Micro Endpoint and Deep Security
Lesson 20 - Hytrust Appliance
Lesson 21 - Compliance and Configuration Manager vCenter
Section 10: Conclusion Course

Lesson 22 - Next Steps

Sample Files : None Video Format : AVI Video : TSCC 800x600 15.00fps 900kbps Audio : PCM 22050Hz mono 352kbps


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Adobe Photoshop CS5 Classroom in a Book

Adobe Photoshop CS5 Classroom in a Book

Filefactory | Uploaded.to | 924 Mb

Published: Adobe Press | ISBN: 0321701763 | 2010 | 1024x576 | VP6F | 15fps 615kbps | MP3 96kbps
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Photoshop CS5 choose Adobe Photoshop CS5 Classroom in a Book from the Adobe Creative Team at Adobe Press. The 14 project-based lessons in this book show readers step-by-step the key techniques for working in Photoshop CS5.

In addition to learning the key elements of the Photoshop interface, this completely revised CS5 edition shows readers how to edit images with precise selection control, correct a wide range of lens-based errors, interactively transform their images with the new Puppet Warp tool, and easily remove or replace image elements with the new Content-Aware Fill mode. The book also covers new powerful painting effects to artistically enhance images and shows how to combine multiple exposures into a single HDR image.

For the first time, the companion DVD will feature, in addition to the lesson files, 2 hours of free video tutorials from Learn Adobe Photoshop CS5 by Video by Adobe Press and video2brain, a great added value!

“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training


Filefactory:
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CGMW: Digital Painting Workshop



Filefactory | Uploaded.to
| 2.14 GB
Resolution: 1920x1080(.mp4) | Audio: mp3 92 Kbps | | Language: English | Author: Erik D. Martin

This workshop will focus on digital painting and designing for animation (with an emphasis on storytelling). This includes designing practical backgrounds, characters and props using Photoshop. Erik will also cover some basic color theory, perspective and use of textures.

About CGMW

CG Master Workshops (CGMW) by CG Master Academy (CGMA) is an online community dedicated to helping artists develop and cultivate their creative talents. Filled with the best possible training around, our online demonstrations will help aspiring artists in their goals of becoming industry artists.
The workshops/classes are taught by the best in the industry; Individuals we like to call "Master's". These artists have years of experience and have worked for many of the major studios (including: Disney, Blizzard, DreamWorks, Pixar, Digital Domain, etc.) or renowned published artists, and are passionate about mentoring the next generation of artists. Our goal is to provide students with an environment that will help them retain the most from their education, in order to help them achieve their goals in becoming professional artists.

Instructor: Erik D. Martin
Erik D. Martin is a visual development artist currently working out of Los Angeles. Originally from Santa Barbara, he has studied at Art Center College of Design, LAAFA, Concept Design Academy and Gnomon School of Visual Effects. Erik has previously taught at the Art Institute. His clients include Walt Disney Consumer Products, Walt Disney Imagineering, Walt Disney Interactive, Technicolor, Big Huge Games, Tofu Girls, Nickelodeon and Kazu Kibuishi?s Amulet. You can find him outdoors landscape painting in his free time if he?s not shut up inside playing videogames.


Publisher: CGMW
Version workshop: Digital Painting Workshop
Author: Erik D. Martin
Home : cgmwonline.com
Interface: english
OS: Windows XP / Vista / 7
Size: 2.2 Gb





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Photoshop and Illustrator - Deke's Techniques Lessons 1 to 94



Filefactory | Uploaded.to | 5.92Gb

mov | AVC 960x540 ~30 fps ~300Kbps | AAC 48kHz 2ch 128Kbps

Language: English | Project files: included | Genre: Tutorial, Photoshop, After Effects
Deke's Techniques is a collection of short Photoshop and Illustrator projects and creative effects that can be completed in ten minutes or less. The series is taught by computer graphics guru Deke McClelland, and presented in his signature step-by-step style. The intent is to reveal how various Photoshop and Illustrator features can be combined and leveraged in real-world examples so that they can be applied to creative projects right away.

001 Creating ice type 08m 39s
002 Branding type on a texture 07m 06s
003 Creating an image-branding machine 07m 13s
004 Capturing effects with layer comps 07m 35s
005 Rendering type in gold 08m 09s
006 Creating a hammered metal background 05m 48s
007 Creating heavy metal type 08m 13s
008 Creating a molten letter effect 06m 43s
009 Setting type on fire 11m 20s
010 Using an anti-edge mask 07m 20s
011 Blending textures onto a face 09m 28s
012 Rendering a face as a cave painting 07m 34s
013 Creating a reflection in shattered glass 08m 32s
014 Creating a face in a tree 11m 20s
015 Building a synthetic star field 08m 21s
016 Making 3D type with Repoussé 10m 14s
017 Casting 3D shadows and reflections 09m 35s
018 Adjusting 3D light sources 10m 51s
019 Masking highlights and shadows 06m 27s
020 Masking glass 10m 39s
021 High key, high contrast 08m 33s
022 Simulating sub-pixel rendering 10m 58s
023 Fixing chromatic aberrations in Photoshop 09m 41s
024 Fixing chromatic aberrations in Camera Raw 08m 51s
025 Correcting red-eye like a pro 11m 56s
026 Turning a photo into an ink drawing 10m 42s
027 Turning a photo into a pencil sketch 08m 43s
028 Creating a seamlessly repeating pattern 10m 56s

and more....


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Fashion Photography Exposed (2012)

Fashion Photography Exposed

Filefactory | Uploaded.to | | 2.03 GB

English | h264, yuv420p, 1280x720, 3947 kb/s, 23.98 fps | aac, 48000 Hz, 2 channels, s16, 127 kb/s

That's where Fashion Photography Exposed comes in. In this utterly comprehensive and supremely educational DVD, famed fashion photographer Melissa Rodwell will show you step by step how to get started and succeed. From lighting, gear, and the technical aspects of capturing fashion images; to the importance of putting together a great team; to understanding the business side; to marketing your portfolio - Fashion Photography Exposed is a tell-all, no-holds-barred educational tool that will help

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Mar 11, 2012

Digital Tutors – Transforming Robot Production Pipeline vol.1-3

dt_trpp

Uploaded.to | 1.7 Gb

Software Used: Photoshop CS5, Maya 2012, MARI 1.4v2 | Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 4 hrs. 33 min.

Genre: eLearning | Difficulty: Advanced | Language: English | Instructor: Eddie Russell & Justin Marshall
With this highly-requested series of tutorials, we'll take an in-depth look at the entire production pipeline for creating a transforming robot effect using industry-standard CG software.


About Digital-Tutors

Since 2000, we've been a dedicated team of artists, professionals, representatives and problem-solvers who are truly passionate about teaching the people around the globe who make movies and games.

But enough about us, let's talk about you. No matter your skill level or experience, you need an educational resource that helps you conquer complicated topics so you can focus on your future. So whether it's graduating from school, advancing your skill set or getting a promotion, you can access the world's largest online CG training library and find the solution you need in seconds.

Overview

This process was created by bringing together our top designers, illustrators, modelers, texturers, riggers, animators, lighting and rendering artists and compositors to focus on the specific hurdles and production decisions that goes into each step of creating a transforming robot shot. You'll get a look at the entire production pipeline from the conceptual phase through the composition of the final shot. This series is intended for intermediate to advanced artists and a strong understanding of your preferred choice of software in the various steps of the pipeline is highly encouraged. This series is specifically created to have the techniques be applicable to any industry-standard CG software. If a certain step in the pipeline, software or an equivalent application in the pipeline is new to you, check out our Beginner's Guide and Introduction courses to quickly get up to speed before beginning.

- Transforming Robot Production Pipeline Volume 1: Concept and Design
In this tutorial we will learn about the process of creating concept art for a transforming robot within a production pipeline. To get started, you should know that this course will focus on providing you with a high level glimpse at my thought process in designing our robot. While we won't focus on painting every brush stroke, I will be walking you through each step, demonstrating techniques as well as providing insight into the process. First, we'll jump in and knock out some quick silhouette options to establish our robots form and pose. After spending some time roughing in possible details for our silhouette, we will begin refining forms in grayscale. We will then learn about the coloring process for this project from base color all the way through finishing details. We'll wrap things up by learning about some final steps that were taken before handing our artwork to the next artist in the pipeline. After completing this course, you'll not only know how the concept art was painted but also understand the design decisions were made leading up to our finished concept
- Transforming Robot Production Pipeline Volume 2: Truck Modeling
In this Professional Series course, we will explore some the techniques and concepts involved in building and preparing the vehicle portion of our transforming robot project. This specific high-level course was designed to evolve your workflows, and give you some concepts to keep in mind as you go through the process of building the vehicle portion of your transforming robot. We'll look at a few modeling techniques to make the model more realistic, UV layout concepts, and cutting up the model in preparation for its transformation. Before we start, I recommend you have experience using Maya as we cover a lot of information in a shorter span of time. We won't be going through the modeling of this truck step-by-step, so if you’re an artist new to Maya or to modeling, the Beginner's Guides and Introduction courses are perfect places to start getting up to speed. From there you can check out any of the intermediate step-by-step project based courses, automotive courses especially, and they will take you through the entire process and give you the tools you need to complete the model.

- Transforming Robot Production Pipeline Volume 3: Truck Texturing
In this tutorial we will learn about the process of texturing our transforming robot's vehicle form. To get started, you should know that this course will focus on providing you with a high level glimpse at my thought process in painting the textures for our truck asset. While we won't focus on painting every stroke of our textures, I will be walking you through each step, demonstrating techniques as well as providing insight into the process. Throughout this course, we will reveal valuable information about this process including targeting geometry for painting on a complex model, using lights and masking to paint texture in hard to reach places, and using MARI 1.4's layered painting unproject and project workflow to create decals for our vehicle. After completing this course, you'll not only know how the texture maps for our truck were painted but you'll also gain insight into the thought process behind painting them.


Publisher: Digital Tutors
Version workshop: Transforming Robot Production Pipeline vol.1-3
Instructor: Eddie Russell & Justin Marshall
Home: www.digitaltutors.com
Interface: english
OS: Windows XP / Vista / Seven
Size: 1.7 Gb


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