
Compositing a Teleportation Effect in After Effects | 1.77GB
Creating Run Cycles in CINEMA 4D | 1.27GB
Exploring Different Explosion Types in 3ds Max and FumeFX | 792MB
Introduction to Substance Designer | 913MB
Collection Of latest tutorials from digital tutors in 3d, Motion Grapihics & others


Digital-Tutors - Compositing a Teleportation Effect in After Effects | 1.77GB
Duration: 2h 57m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo
Genre: eLearning | Level: Advanced | Language: English
Genre: eLearning | Level: Advanced | Language: English
In this series of After Effects tutorials we will create a science-fiction inspired teleporter effect.
We will begin with some character animation that has been matchmoved to a background plate. Then, using some basic dynamics tools and some creative re-purposing of other elements in After Effects' tool box, create a swirling portal of energy through which our character will take form.
We'll create holographic effects, particle effects, and distortion fields, and finish up the training with some color correction and camera shake.
By the end of the After Effects training you'll have the confidence to approach any project with the knowledge that no effect is out of your reach, if you're willing to experiment a little!

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Digital-Tutors - Creating Run Cycles in CINEMA 4D | 1.27GB
Duration: 2h 21m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo
Genre: eLearning | Level: Intermediate | Language: English
Duration: 2h 21m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo
Genre: eLearning | Level: Intermediate | Language: English
In this CINEMA 4D training we will learn how to use CINEMA 4D's animation tools to create a convincing run cycle.
We'll start by taking a look at our rig and figuring out a rotation order that would work best for our needs. We'll then jump right in an start blocking in the run: adding extremes and breakdowns. Once this step is finished, we'll begin polishing the animation, which includes refining arcs, achieving realistic weight, as well as solidifying each pose. We'll also learn how to mirror animation to work faster, as well as how to translate the run forward.
In the end, you'll not only learn how to animate a run cycle, but you'll learn techniques that can be used to improve the quality of your animations.

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Digital-Tutors - Exploring Different Explosion Types in 3ds Max and FumeFX | 792MB
Duration: 1h 25m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo
Genre: eLearning | Level: Advanced | Language: English
Duration: 1h 25m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo
Genre: eLearning | Level: Advanced | Language: English
In this series of tutorials we will learn how to create different kinds of explosions using just FumeFX in 3ds Max.
We'll start the training by first learning about the anatomy of our explosions, then we will have an introduction to FumeFX covering the basics you can start using today. After that, we will cover a few examples of explosions and also the dense smoke.
At the end of the tutorial, we are going to create a dust explosion, and by the end of the training you will have knowledge on how to create nice looking explosions, fire and smoke with FumeFX.

Download Links:
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Digital-Tutors - Introduction to Substance Designer | 913MB
Duration: 1h 36m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo
Genre: eLearning | Level: Beginner | Language: English
Duration: 1h 36m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo
Genre: eLearning | Level: Beginner | Language: English
In this series of introductory Substance Designer tutorials, we are going to learn the fundamentals of working with Substance Designer.
We will start out with the basic fundamentals by exploring the interface, modifying your work space and how to navigate in certain panels. After that we'll jump right into learning about some of the major nodes used to create textures from scratch right in Substance Designer.
Here we'll learn how to properly create and manage our graph, which will be extremely important at output time. Then we'll learn the process of connecting the proper nodes together and learn what to do when nodes don't work together.
Finally we'll learn how to tap into the true power of Substance Designer by learning how to expose functions which gives the end user ultimate control over your textures in any software package that supports Substance Designer.
Download Links:
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