May 1, 2012

HOU204 - Pyro Effects in Houdini with Jonathan Gilbert

HOU204 - Pyro Effects in Houdini with Jonathan Gilbert

Filefactory | Uploaded.to | 2.54 GB

Language: English | 13:23:55 | 1152x720 | MP4

After  a call for an encore from fxphd members, Jonathan Gilbert returns  for  an intermediate level course covering Pyro FX in Houdini. Pyro FX  can be  a bit overwhelming when first starting out. This course will  simplify  and demystify the Pyro FX tools, ultimately giving you the  skills needed  to create just about any fire and smoke effect that you  might need.  Members will become familiar with Houdini’s Fireball,  Billowy Smoke,  Wispy Smoke and Flames Pyro FX shelf tools. These lay  the groundwork for  learning the basics of a Pyro simulation, these same  tools can also  over-complicate some of the learning. So we’ll simplify  the simulation  down to the very bare-bones. From there, we’ll build  upon this  foundation and achieve a full understanding how each  parameter effects  the simulation. We’ll explore how to define fluid  properties such as  viscosity, cooling rate and buoyancy.Next, we’ll move on to controlling the  behavior of the fluid. We’ll use  Turbulence, add DOPs Forces and Motion  FX to achieve much more  interesting and artistically controlled fluid  motion. Then we’ll use the  Combustion model to ignite fuel and create  fire and smoke.

Next, we’ll  take a journey into some of the more  advanced topics such as creating a  Pyro simulation from scratch,  defining custom attributes, using custom  velocity fields to direct  fluid motion and modifying the fluid behavior  with microsolvers. With  this knowledge, members will be able to simulate  almost any type of  smoke and fire effect you can imagine.

At the  end of the course, we’ll explore post processing our fields of  data  with the more recent volume tools in order to save re-simulating.  We’ll  setup some simple lighting to have a more accurate depiction of  the  fluid in the viewport and ultimately a much more beautiful render.  Which  leads us to an exploration of the Material Shader Builder and the  Pyro  Shader for shading our fluid. Finally, we’ll cover guidelines for   efficiently and effectively rendering volumets with Mantra.

Professor  Jonathan Gilbert is a freelance VFX artist with over six  years of  Houdini experience. He graduated with his MFA in 3D Animation  and Visual  Effects with a concentration in fluid dynamics from the  Academy of Art  University in San Francisco. He then worked at Side  Effects Software  Inc. building and teaching a series of basic and  intermediate Pyro  Effects classes in Santa Monica. His experience  includes work at Asylum  on the Black Eyed Peas Dirty Bit music video  and more recently, on the  last Harry Potter and the Deathly Hallows  Part 2 as a Technical Director  at Gradient Effects.

Screenshot:
HOU204 - Pyro Effects in Houdini with Jonathan Gilbert


DOWNLOADs:

http://ul.to/1915wizl/HOU204.Pyro.Effects.in.Houdini.part1.rar
http://ul.to/rfb1n0d6/HOU204.Pyro.Effects.in.Houdini.part2.rar
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